Crafting is definitely not compulsory in Astellia Online Asper, dungeon loot and quest benefits will probably be enough to get to the end-game, but during crafting options will be opened up. Along with this, we’ve got plans for further content after launching that will push the system further allowing players to unite the crafted things into some of the very best gear in the game, however we will share more about that closer to its release.
We hope you have enjoyed this insight and we’re currently looking forward to sharing additional information as we approach launch. Make certain that you keep an eye? Website? Also as our social websites (FB, Twitter), and we are going to have more to talk about soon.
Crafting is awesome in an MMO provided that it helps the market and the player, to many MMOs just dont get it right, especially when I can craft something in my level then run a pursuit and get something better, gets the whole process just feel like any sort of grind to get no real reward. If it passed, haven’t seen a great feature since EQ2 at which the crafting needed a pass/fail situation built that you crafted actually had value.
LoL, this game has been bad and died a death right after shut beta in korea received that it never captured back. It was not successful and it will never be. Its sad, because we want it to be successful but on the other hand, why would be want to support brain dead brain dammage games? After initial launch you can see items that is p2w from the cash shop. It doesnt even deserve a box price since its core was Buy Astellia Online Asper designed entirely p2w- and you can’t fix rotten.